The turns are sudden and very player-unfriendly.Īll in all, this map is excellent as far as theming and architecture go. Folks, this is by far the most awkward place to partake in battles, as the hallways are barely large enough for one player to fit through. One of the most frustrating things I had discovered in this map were the constricting hallways. There's a few aesthetic errors in the z-fighting (that can only be found in one small remote place). Even the largest area of the map would get too crowded at 8. The map in itself is far too small to support Free-For-Alls larger than 6 people. Every inch of detail is consistent with the theme he is aiming for and I found myself hoping that I could skid down the mounds of gold.Īlas, I wasn't able to do so. He shows excellent use of patch meshes (especially with barrels and pots of gold) and brush use throughout the entire level. He proudly presents it as both a Free-For-All and Dueling map, and the architecture supports both rather well. Let's get down to it shall we? Cazor brings us a nice rendition of a dungeon (Smaug's Lair) complete with torches, piles of gold, and wonderful ambience set by the sound of crackling flames. Their journey ended in this lair of darkness. Later a group of dwarves, a hobbit, and a wizard went on a grand adventure to The Lonely Mountain for himself and stole the dwarves' gold along with it. In the land of Middle Earth there lived a dragon, Smaug.
0 Comments
Leave a Reply. |